Channel Randomizer

Applies additional randomization to a specified MASH Dynamics channel attribute.

Channel Name
Determines which MASH Dynamics is affected by the randomizer.
Constraint Channel Name
Specifies which attribute to affect when Channel Name is set to Constraint.
Start Value
Determines the initial random number or vector to begin with (depending on the Channel Name).
Variance Minimum, Variance Maximum
Determines the minimum and maximum variability between random numbers generated by this node.
Random Seed
Alters the random numbers generated by the node.

Strength

Strength
Fades the node's effect for all the points at the same time.
Random Strength
Smoothly fades the node's effect on all the points in a random order.
Step Strength
Turns the node's effect off one point at a time.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the shape of this node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively place the Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the Strength Map and the Map Helper (this automatically happens when creating a new helper object).