Applies additional randomization to a specified
MASH Dynamics channel attribute.
-
Channel Name
- Determines which
MASH Dynamics is affected by the randomizer.
-
Constraint Channel Name
- Specifies which attribute to affect when
Channel Name is set to
Constraint.
-
Start Value
- Determines the initial random number or vector to begin with (depending on the
Channel Name).
-
Variance Minimum,
Variance Maximum
- Determines the minimum and maximum variability between random numbers generated by this node.
-
Random Seed
- Alters the random numbers generated by the node.
Strength
-
Strength
- Fades the node's effect for all the points at the same time.
-
Random Strength
- Smoothly fades the node's effect on all the points in a random order.
-
Step Strength
- Turns the node's effect off one point at a time.
-
Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the shape of this node's effect.
-
Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
-
Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).