Blends the connected mesh to another version of the same mesh. However, unlike a regular
Blend Deformer, this blend can interact with MASH falloff objects, maps, etc. It does not require a MASH network to use.
Blend Deformer
Connections
- Blend Mesh
- Displays the mesh currently being blended to. To assign a selected mesh, you can middle-drag it to this field or right-click the field and click
Connect.
Note: The mesh being used as a
Blend Mesh must have the same vertex arrangement as the mesh blending to it.
- Guide Curve
- Displays the curve along which an object will follow during a blend. To assign a selected curve, you can middle-drag it to this field or right-click the field and click
Connect.
- Blend Value
- Determines the level of blend between the source and end objects.
- Inflate
- Expands mesh vertices outward.
- Smoothing Iterations
- Increases the overall smoothing between the source and target shapes. Higher values result in shapes that are a blend of both even at 0 and full
Strength.
- Melt
- Rescinds vertices over the course of the blend.
Ramps
This section contains ramps that control the shape of their respective attributes' effect on the source object, which are primarily visible when a
Falloff Object is used. For each ramp, the left side represents the area just inside the affected region, while the right side represents the blend at maximum strength.
Strength
-
Strength
- Fades the node's effect for all the vertices at the same time.
-
Random Strength
- Smoothly fades the node's effect on vertices in a random order.
-
Step Strength
- Turns the node's effect off one vertex at a time.
-
Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the node's effect.
-
Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
-
Map Helper
- Displays the object being used to interactively determine the random effect in the scene.
-
Create Map Helper
- Creates a new locator and connects it to the
Map Helper.
-
Connect Map Helper
- Connects the selected object to the
Map Helper.