If you are using the Maya Vector renderer to create SWF or SVG files for online delivery, you may need to modify your scene and adjust the Maya Vector Render Settings to produce the best compromise between image quality and file size. Complex scenes and certain Maya Vector Render Settings can produce very large SWF or SVG files that are unsuitable for online delivery.
If you are using the Maya Vector renderer to create SWF or SVG files for delivery via CD-ROM, DVD, or network, or to create AI, EPS or bitmap images, then you do not need to be as concerned about file size.
Use the following guidelines as a starting point to help you reduce the size of rendered SWF and SVG files. See Render Settings: Maya Vector tab for more information on how the various options affect file size.
Do any of the following:
- Reduce the complexity of your scene: Consider removing minor elements of your scene. Reduce the number of triangles in polygonal and subdivision surfaces. Reduce the tessellation of NURBS surfaces.
- Reduce the number of frames in an animation.
- Reduce the Frame Rate of an animation.
- Choose an appropriate Fill Style based on the objects in your scene. Some fill styles produce results of equal quality, but different file sizes, for certain types of objects. Avoid using Full Color or Mesh Gradient as they always create large files.
- Turn on Combine Fills and Edges (SWF only).
- Increase the Curve Tolerance value.
- Set Svg Animation to HTML Script (SVG only).
- Turn on Compress (SVG only).
- Decrease the Detail Level.
- Set Edge Style to Outline instead of Entire Mesh. (For more edge detail, turn on Edge Detail.)
- Turn off Hidden Edges.
- Turn off Show Back Faces. If a surface does not render because it is facing away from the camera, manually reverse the surface’s normal.