In this example is a head model, and its hair, skin, neck and eyes/mouth are all assigned to different materials.
The following workflow demonstrates how to create the following overrides:
The end result should appear as follows:
Enable Display > Assigned Materials in the Outliner to display the materials assigned to each object in the scene.
This example assumes basic understanding of layers, collections, overrides and shader overrides. For more information, see Create overrides for a collection in your render layer, Override the material applied to the objects in a collection, and Connect a network to an attribute using a value override.
Override the color of the model's hair and eyes/mouth
Click to make the layer visible.
The head model is now added to the layer.
A ModelHead_shaders sub-collection is created, along with a corresponding color override. Select this collection to see that the Collection Filters is set to Shaders in the Property Editor.
Click Select All in the Property Editor to see that all of the Skin, Hair, Neck, and Eyes shaders are included in this collection. This collection contains all the shaders assigned to the head model.
This collection now contains only the Hair shader. Rename it to Hair.
A ModelHead_shaders sub-collection is created, along with a corresponding color override. As before, all of the Skin, Hair, Neck, and Eyes shaders are included in this collection.
This collection now contains only the Eyes shader, which is applied to both the Eyes and Mouth. Rename it to Eyes_Mouth.
Connect a checker texture to the color attribute of the model's neck shader
A ModelHead_shaders sub-collection is created, along with a corresponding color override. As before, all of the Skin, Hair, Neck, and Eyes shaders are included in this collection.
Rename this collection to Neck.
The neck of the model appears with a checkered texture in the viewport.
Replace the model's skin shader with a different shader using a shader override
A collection named ModelHead_shadingEngines is created, along with a corresponding shader override. Select this collection to see that the Collection Filters is set to Shading engines. This collection contains all the shading engines applied to the head model.
Rename this collection to Skin.
Adjust the color on the blinn shader and see the skin on the model update in the viewport.