Use these options to set the behavior and appearance of your smoke effect.
Identifies the filename (with extension) of the first image of the series to be used for the smoke. To use the default images supplied with Maya, enter the name Smoke.0.
To use files from a directory other than the sourceimages directory in your current project, specify the complete path.
The images must have filenames in the format name.1, name.2, name.3, and so on.
To choose a different filename after you use the Smoke effect, display textures in the Hypershade and double-click the file1 texture to display the Attribute Editor. The Attribute Editor has an attribute named Image Name that specifies the filename and path.
Names the emitted particle object. If you do not provide a name, Maya gives a default name to the object.
If you turn on Cycle Images, each emitted particle cycles through the series of images over the course of its lifetime. If you turn off Cycle Images, each particle picks one image and uses that throughout. You can turn this attribute on or off in the emitted particle shape node.
Specifies the numerical file extension of the starting and ending image of the series. The extension numbers in the series must be continuous.
The particles live a random time uniformly distributed between the Smoke Sprite Min and Max Lifespan values. For example, if Min Lifespan is 3 and Max Lifespan is 7, each particle lives from 3 to 7 seconds. To change the height of the smoke without affecting speed, adjust these attributes.
When each particle is emitted, it has an opacity of 0. The opacity gradually increases, hits a peak, then tapers off to 0 again. The Smoke Threshold sets the moment the opacity hits its peak, specified as a fraction of the particle’s lifespan. For example, if Smoke Threshold is 0.25, each particle’s opacity peaks at one-quarter of its lifetime.
Scales the entire smoke opacity from 0 to 1. The closer to 0, the lighter the smoke. The closer to 1, the denser the smoke. The expression created by the Smoke effect controls opacity on a per particle basis; it uses the value of this attribute.