Create passive colliders for Nucleus objects

You can create a passive collider from any polygon mesh in your scene and have it passively interact with nCloth, nParticles, or nHair objects.

  1. Select one or more polygon meshes to act as colliders.
  2. In the FX menu set, select nCloth > Create Passive Collider > .
  3. In the Make Collider Options window, select a solver by doing one of the following:
    • If Nucleus solvers already exist in the scene, select one from the Solver list.

      The passive collider can interact with the other Nucleus objects assigned to the selected solver.

    • Select Create New Solver from the Solver list, if no solvers exist in the scene, or if you want the collider to interact with Nucleus objects you have not yet created. In this case, you will need to assign the Nucleus objects to this solver when you create them so they can interact with the passive collider.
    • Click Make Collider.

      The mesh object can now collide with other Nucleus objects.

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