To create an empty fluid container
Maya creates the fluid container. By default, Density and Velocity are set to Dynamic Grid with their values set to 0 in each of the voxels. Temperature and Fuel are set to Off.
When you play the simulation, nothing will happen. You must put fluid property values in the container simulate fluid behavior.
For details on adding property values to containers, see Add properties to fluid containers.
For details on modifying containers, see Modifying Fluids.
You can create a fluid container and connect a fluid emitter to its origin at the same time. For details, see To create a fluid container with a fluid emitter automatically connected to its center.
You can change the way the container boundaries display in your scene, or choose not to display them, by modifying the Boundary Draw setting in the Display section of the fluidShape Attribute Editor. For more information, see Boundary Draw).