Fill geometry with fluid

You can emit fluid into the volume of selected geometry. For example, you can select a modeled polygon object and fill its volume with fluid.

To fill geometry with fluid

  1. Complete the steps to emit fluid from objects.
  2. Select the fluid, then click the fluidEmitter tab in the Attribute Editor.
  3. Expand the Basic Emitter Attributes section.
  4. Turn on Fill Object.

    Fluid emits into the volume of the object rather than from its surface.

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