Component nConstraint Options

Creates a Stretch or Bend Component constraint between selected faces and along selected edges of an nCloth mesh.

Component constraints provide additional control of stretching and bending behavior. There are two types of Component constraints: Stretch and Bend.

Creating a Stretch constraint constructs links and cross-links between the vertices of selected edges or faces of the mesh. These links and cross-links maintain the angles between selected components, stabilizing the nCloth and preventing behavior like shearing in the constrained area.

You can adjust the Component constraint's Rest Length Scale attribute to control how the cloth stretches between the links and cross-links in the constrained area. For example, you can create two Stretch constraints on an nCloth shirt-sleeve to independently control stretch resistance along the length as well as around the circumference of the mesh.

Stretch type constraints are useful for simulating elastic waist-bands in clothing and creating natural-looking pleats in skirts and curtains. Bend constraints let you apply additional bend resistance along selected edges of an nCloth mesh. Use Bend constraints to increase bend strength in cloth to create effects such as stiff shirt collars and cuffs.

See Create nCloth Component constraints.

Constraint type

Stretch

Creates a constraint that controls stretch resistance at selected edges and faces of the mesh. Use the Strength in the Connection Density Range attributes, to adjust the stretch resistance in the constrained area. Increasing Strength adds to the amount of stretch resistance already set by the nClothShape node's Stretch Resistance value.

Bend

Creates a constraint that controls bend strength along selected edges of the mesh. Use the Bend Strength in the Connection Density Range attributes to adjust bend strength in the constrained area. Increasing Bend Strength adds to the amount of bend resistance already set by the nClothShape node's Bend Resistance value.

Bend constraints can only be applied to selected edges. Selected faces and vertices are converted to edge selection before Maya creates the constraint.

Component

Edges

For Stretch constraints, Edges applies the Stretch constraint as links between the vertices of the selected edges.

For Bend constraints, Edges creates a constraint along the selected edges.

Cross links
Applies a Stretch constraint as two diagonal cross-links between the vertices at the opposite corners of each selected quad.
Edges and Cross links

Applies a Stretch constraint consisting of links and cross-links.

Single Edge

When faces are selected, use Single Edge to specify on which of the face's edges the constraint is to be created. For example, setting Single Edge to 1 for a Stretch constraint, creates a link, cross-link, or both along the first edge of each selected face.

You can use Single Edge to specify edges for Stretch and Bend constraints.