You can make nParticles move towards one or more goal objects with the following procedures. Note that you can create a soft body with its original geometry as its goal (see
Goal Options).
If you make a trimmed NURBS surface a goal object, all its CVs become the goal, including the CVs where the trimmed area exists. To correct this, convert the NURBS surface to polygons with
Modify > Convert > NURBS to Polygons and then add the goal.
To connect a particle object to a single goal object
- Select the particle object you want to be affected by the goal.
To select a soft body rather than a conventional particle object, you can select the soft body’s original geometry or its child particle object.
- Shift-select the object you want to become the goal.
- Select
.
- To adjust the goal’s influence, see
Edit goal attributes.
- Play the animation to see the particles move towards the goal.
Note: To make particles follow the object’s transform rather than its particles, CVs, vertices, or lattice points, you must select
>
to display the
Goal options window. Turn on
Use Transform as Goal
in the
Goal Options window before you add the goal.
To connect a particle object to multiple goal objects:
- Select the particle object or soft body you want to be affected by the goals.
- In the workspace, shift-select one of the objects you want to become a goal.
- Select
.
- Deselect all objects and repeat the previous steps for the next object you want to become a goal.
- To adjust the goal’s influence, see
Edit goal attributes.
- Play the animation to see the particles move towards the goal.