Constraining Nucleus objects

You can use nConstraints to adjust the behavior of nCloth, nParticle, and nHair objects, by restricting their movement or securing them to other objects. For example, sometimes you may want to constrain certain parts of your nCloth clothing to your character so that it doesn’t fall off. You can use constraints to make sure the pants of your character stay on, or keep the straps of a dress attached to the shoulders of your character. You can also use constraints to shape nHair into pony-tails or other styles. With nParticles, you may want to constrain nParticles to an nCloth object, and adjust the constraint strength so that the particles fly off the nCloth when it collides with another Nucleus object.

All nConstraints are supported by nCloth objects, however, not all nConstraints are applicable to nParticles and nHair objects. nParticle and nHair objects support the following nConstraints:

See nConstraint menu for information about each nConstraint type.