Go to: Synopsis. Return value. Flags. MEL examples.

Synopsis

polyCutUVCtx [-loopSpeed int] [-mapBordersColor float float float] [-showCheckerMap boolean] [-showTextureBorders boolean] [-showUVShellColoring boolean] [-steadyStroke boolean] [-steadyStrokeDistance float] [-symmetry int] contextName

polyCutUVCtx is undoable, queryable, and editable.

Create a new context to cut UVs on polygonal objects

Return value

booleanWhether steady stroke is on or not, when querying the steadyStroke flag.
floatThe distance for a steady stroke, when querying the steadyStrokeDistance flag.

In query mode, return type is based on queried flag.

Flags

loopSpeed, mapBordersColor, showCheckerMap, showTextureBorders, showUVShellColoring, steadyStroke, steadyStrokeDistance, symmetry
Long name (short name) Argument types Properties
-loopSpeed(-ls) int queryedit
Edit the speed of loop cutting.
-mapBordersColor(-mbc) float float float queryedit
Color of UV map border edges in 3d view.
-showCheckerMap(-scm) boolean queryedit
Display checker map.
-showTextureBorders(-stb) boolean queryedit
Display texture border edges.
-showUVShellColoring(-ssc) boolean queryedit
Turn on UV shell coloring or not.
-steadyStroke(-ss) boolean queryedit
Turn on steady stroke or not.
-steadyStrokeDistance(-ssd) float queryedit
The distance for steady stroke.
-symmetry(-sym) int queryedit
Symmetric modeling.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Create a new cut facets context, then switch to it
polyCutUVCtx polyCutUVCtx1;
setToolTo polyCutUVCtx1;