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Synopsis

polyCutUVCtx( contextName , [loopSpeed=int], [mapBordersColor=[float, float, float]], [showCheckerMap=boolean], [showTextureBorders=boolean], [showUVShellColoring=boolean], [steadyStroke=boolean], [steadyStrokeDistance=float], [symmetry=int])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyCutUVCtx is undoable, queryable, and editable.

Create a new context to cut UVs on polygonal objects

Return value

booleanWhether steady stroke is on or not, when querying the steadyStroke flag.
floatThe distance for a steady stroke, when querying the steadyStrokeDistance flag.

In query mode, return type is based on queried flag.

Flags

loopSpeed, mapBordersColor, showCheckerMap, showTextureBorders, showUVShellColoring, steadyStroke, steadyStrokeDistance, symmetry
Long name (short name) Argument types Properties
loopSpeed(ls) int queryedit
Edit the speed of loop cutting.
mapBordersColor(mbc) [float, float, float] queryedit
Color of UV map border edges in 3d view.
showCheckerMap(scm) boolean queryedit
Display checker map.
showTextureBorders(stb) boolean queryedit
Display texture border edges.
showUVShellColoring(ssc) boolean queryedit
Turn on UV shell coloring or not.
steadyStroke(ss) boolean queryedit
Turn on steady stroke or not.
steadyStrokeDistance(ssd) float queryedit
The distance for steady stroke.
symmetry(sym) int queryedit
Symmetric modeling.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a new cut facets context, then switch to it
cmds.polyCutUVCtx('polyCutUVCtx1')
cmds.setToolTo('polyCutUVCtx1')