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editDisplayLayerMembers([clear=boolean], [fullNames=boolean], [noRecurse=boolean], [ufeObjects=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
editDisplayLayerMembers is undoable, queryable, and NOT editable.
This command is used to query and edit membership of display layers. No
equivalent 'remove' command is necessary since all objects must be in exactly
one display layer. Removing an object from a layer can be accomplished by
adding it to a different layer.
int | Number of objects added to the layer |
string[] | Query: List of objects in layer |
In query mode, return type is based on queried flag.
displayLayer, display, layer, member, relationship
createDisplayLayer, editDisplayLayerGlobals, layerButton
clear, fullNames, noRecurse, ufeObjects
Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
import maya.cmds as cmds
cmds.editDisplayLayerMembers( 'displayLayer1', 'sphere1', 'cone1' )
# Result : 2
cmds.editDisplayLayerMembers( 'displayLayer1', query=True )
# Result : sphere1 cone1
cmds.editDisplayLayerMembers( 'displayLayer1', 'expression1', 'sphere2' )
# Warning : Only DAG objects can be in a display layer. 'expression1' ignored.
# Result : 1
ufeSel = cmds.ls(selection=True, ufe=True)
cmds.editDisplayLayerMembers('layer1', ufeSel, noRecurse=True)
// Result: 1
cmds.editDisplayLayerMembers('layer1', clear=True)
# Result: 1