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Synopsis

editRenderLayerGlobals([baseId=int], [currentRenderLayer=name], [enableAutoAdjustments=boolean], [mergeType=int], [useCurrent=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

editRenderLayerGlobals is undoable, queryable, and NOT editable.

Edit the parameter values common to all render layers. Some of these paremeters, eg. baseId and mergeType, are stored as preferences and some, eg. currentRenderLayer, are stored in the file.

Return value

booleanCommand success
stringCurrent render layer name, when querying
intMerge type, when querying
intBase ID, when querying

In query mode, return type is based on queried flag.

Keywords

renderLayer, render, layer, globals, current, merge

Related

createRenderLayer, editRenderLayerMembers

Flags

baseId, currentRenderLayer, enableAutoAdjustments, mergeType, useCurrent
Long name (short name) Argument types Properties
baseId(bi) int createquery
Set base layer ID. This is the number at which new layers start searching for a unique ID.
currentRenderLayer(crl) name createquery
Set current render layer. This will will update the renderLayerManger and all DAG objects to identify them as members of the render layer. This flag may also be used in conjunction with "useCurrent" to automatically add new DAG objects to the active layer. The "isCurrentRenderLayerChanging" condition can be used to determine when the current layer is being changed and adjustments are being applied to the scene.
enableAutoAdjustments(eaa) boolean createquery
Set whether or not to enable automatic creation of adjustments when certain attributes (ie. surface render stats, shading group assignment, or render settings) are changed.
mergeType(mt) int createquery
Set file import merge type. Valid values are 0, none, 1, by number, and 2, by name.
useCurrent(uc) boolean createquery
Set whether or not to enable usage of the current render layer as the destination for all new nodes.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

cmds.editRenderLayerGlobals( currentRenderLayer='layer1' )

cmds.editRenderLayerGlobals( query=True, currentRenderLayer=True )
# Result: layer1

cmds.editRenderLayerGlobals( query=True, baseId=True )
# Result: 1

cmds.editRenderLayerGlobals( useCurrent=True )

# Enable automatic creation of adjustments
cmds.editRenderLayerGlobals( enableAutoAdjustments=True )