Open Reality Reference Guide
FBBatchOptions Class Reference

Option parameters for the batch process. More...

#include <fbapplication.h>

Public Member Functions

 FBBatchOptions ()
 Constructor. More...
 

Public Attributes

FBBatchFileFormat mInputFileFormat
 File format of the input files. More...
 
FBBatchFileFormat mOutputFileFormat
 File format of the output files. More...
 
FBBatchProcessType mProcessType
 What process should be done? Load, Save or Both. More...
 
FBString mInputDirectory
 The directory containning the input files. More...
 
FBString mOutputDirectory
 The directory containning the output files. More...
 
FBString mSkeletonFile
 The Skeleton file (for Acclaim AMC files). More...
 
FBCharactermCharacter
 The character to receive the animation. More...
 
bool mStartAnimationAtZero
 Set the time of all loaded files to 0. More...
 
bool mFrameAnimation
 Set timeline start and end time to corespond with the start and end of animation. More...
 
bool mOverwriteScaling
 Set the scaling to a default setting of 1.0. More...
 
bool mKeepDummyBones
 To keep dummy bones. More...
 
bool mWriteRate
 Write frame rate in Acclaim AMC files. More...
 
bool mWriteTranslation
 Write translation animation data included with Acclaim AMC files. More...
 
bool mPlotToCharacter
 To plot the animation on the character. More...
 
bool mPlotToControlSet
 To plot the animation on the control set. More...
 
bool mUseSingleTake
 Use only one take to convert all files. More...
 
bool mUseBatchSuffix
 Add a batch suffix to the name of the files. More...
 
bool mKeepCharacterConstraint
 To keep the character constaint when saving. More...
 
FBBatchOnTakeExist mOnTakeExistAction
 Action to perform when a take already exist while in a batch process. More...
 
FBBatchOnContainsBatchTakes mOnContainsBatchTakesAction
 Action to perform when a scene already contains batch takes while in a batch process. More...
 

Detailed Description

Option parameters for the batch process.

Definition at line 121 of file fbapplication.h.

Constructor & Destructor Documentation

◆ FBBatchOptions()

Constructor.

Member Data Documentation

◆ mCharacter

FBCharacter* mCharacter

The character to receive the animation.

Definition at line 139 of file fbapplication.h.

◆ mFrameAnimation

bool mFrameAnimation

Set timeline start and end time to corespond with the start and end of animation.

Definition at line 143 of file fbapplication.h.

◆ mInputDirectory

FBString mInputDirectory

The directory containning the input files.

Definition at line 134 of file fbapplication.h.

◆ mInputFileFormat

FBBatchFileFormat mInputFileFormat

File format of the input files.

Definition at line 129 of file fbapplication.h.

◆ mKeepCharacterConstraint

bool mKeepCharacterConstraint

To keep the character constaint when saving.

Definition at line 152 of file fbapplication.h.

◆ mKeepDummyBones

bool mKeepDummyBones

To keep dummy bones.

Definition at line 145 of file fbapplication.h.

◆ mOnContainsBatchTakesAction

FBBatchOnContainsBatchTakes mOnContainsBatchTakesAction

Action to perform when a scene already contains batch takes while in a batch process.

Definition at line 155 of file fbapplication.h.

◆ mOnTakeExistAction

FBBatchOnTakeExist mOnTakeExistAction

Action to perform when a take already exist while in a batch process.

Definition at line 154 of file fbapplication.h.

◆ mOutputDirectory

FBString mOutputDirectory

The directory containning the output files.

Definition at line 135 of file fbapplication.h.

◆ mOutputFileFormat

FBBatchFileFormat mOutputFileFormat

File format of the output files.

Definition at line 130 of file fbapplication.h.

◆ mOverwriteScaling

bool mOverwriteScaling

Set the scaling to a default setting of 1.0.

Definition at line 144 of file fbapplication.h.

◆ mPlotToCharacter

bool mPlotToCharacter

To plot the animation on the character.

Definition at line 148 of file fbapplication.h.

◆ mPlotToControlSet

bool mPlotToControlSet

To plot the animation on the control set.

Definition at line 149 of file fbapplication.h.

◆ mProcessType

FBBatchProcessType mProcessType

What process should be done? Load, Save or Both.

Definition at line 132 of file fbapplication.h.

◆ mSkeletonFile

FBString mSkeletonFile

The Skeleton file (for Acclaim AMC files).

Definition at line 136 of file fbapplication.h.

◆ mStartAnimationAtZero

bool mStartAnimationAtZero

Set the time of all loaded files to 0.

Definition at line 142 of file fbapplication.h.

◆ mUseBatchSuffix

bool mUseBatchSuffix

Add a batch suffix to the name of the files.

Definition at line 151 of file fbapplication.h.

◆ mUseSingleTake

bool mUseSingleTake

Use only one take to convert all files.

Definition at line 150 of file fbapplication.h.

◆ mWriteRate

bool mWriteRate

Write frame rate in Acclaim AMC files.

Definition at line 146 of file fbapplication.h.

◆ mWriteTranslation

bool mWriteTranslation

Write translation animation data included with Acclaim AMC files.

Definition at line 147 of file fbapplication.h.


The documentation for this class was generated from the following file: