Open Reality Reference Guide
fbactionmanager.h
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1 #ifndef __FBACTIONMANAGER_H__
2 #define __FBACTIONMANAGER_H__
3 /**************************************************************************
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38 
45 #include <kaydaradef.h>
46 #ifndef FBSDK_DLL
50 #define FBSDK_DLL K_DLLIMPORT
51 #endif
52 
53 #include <fbsdk/fbcomponent.h>
54 
55 #ifdef FBSDKUseNamespace
56 namespace FBSDKNamespace {
57 #endif //FBSDKUseNamespace
58 
61 
67 {
69 
70 protected:
74 
75 public:
80 
84  void SetCurrentInteractionMode( const char *pMode );
85 
90 
95 
100 };
101 
102 #ifdef FBSDKUseNamespace
103 }
104 #endif //FBSDKUseNamespace
105 
106 #endif //__FBACTIONMANAGER_H__
Action Manager class.
const char * GetCurrentInteractionMode()
Returns the current selected interaction mode.
static FBActionManager & TheOne()
Returns the only instance of FBActionManager.
bool RescanCurrentInteractionModeShortcuts()
Rescan the current interaction mode, in case some shortcuts have changed in the config file.
void SetCurrentInteractionMode(const char *pMode)
Set the the current selected interaction mode.
bool RescanPythonShortcuts()
Rescan the Python actions shortcuts, in case some shortcuts have changed in the config file.
FBActionManager()
Constructor.
MotionBuilder SDK base class.
Definition: fbcomponent.h:651
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Basic class definitions.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
#define FBClassDeclare(Name, Parent)
Class declaration.
Definition: fbdefines.h:85
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:62