1 #ifndef __FBACTIONMANAGER_H__
2 #define __FBACTIONMANAGER_H__
45 #include <kaydaradef.h>
50 #define FBSDK_DLL K_DLLIMPORT
55 #ifdef FBSDKUseNamespace
56 namespace FBSDKNamespace {
102 #ifdef FBSDKUseNamespace
const char * GetCurrentInteractionMode()
Returns the current selected interaction mode.
static FBActionManager & TheOne()
Returns the only instance of FBActionManager.
bool RescanCurrentInteractionModeShortcuts()
Rescan the current interaction mode, in case some shortcuts have changed in the config file.
void SetCurrentInteractionMode(const char *pMode)
Set the the current selected interaction mode.
bool RescanPythonShortcuts()
Rescan the Python actions shortcuts, in case some shortcuts have changed in the config file.
FBActionManager()
Constructor.
MotionBuilder SDK base class.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
#define FBClassDeclare(Name, Parent)
Class declaration.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.