Open Reality Reference Guide
fbgroup.h
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1 #ifndef __FBGROUP_H__
2 #define __FBGROUP_H__
3 /**************************************************************************
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38 
43 #include <kaydaradef.h>
44 #ifndef FBSDK_DLL
48  #define FBSDK_DLL K_DLLIMPORT
49 #endif
50 
51 #include <fbsdk/fbcore.h>
52 
53 #ifdef FBSDKUseNamespace
54  namespace FBSDKNamespace {
55 #endif
56 
61 
64 
68 {
69 public:
75  FBGroup* operator[](int pIndex);
76 };
77 
81 {
82 public:
88  FBSet* operator[](int pIndex);
89 };
90 
92 // FBGroup
94 
97 class FBSDK_DLL FBGroup : public FBBox
98 {
99  //--- Open Reality declaration.
101 public:
102 
107  FBGroup(const char* pName, HIObject pObject=NULL);
108 
111  virtual void FBDelete() override;
112 
118 
122  void Select(bool pSelect);
123 
128  bool Contains(FBComponent* pComponent);
129 
134 };
135 
137 // FBSet
139 
144 class FBSDK_DLL FBSet : public FBBox
145 {
146  //--- Open Reality declaration.
148 public:
149 
154  FBSet(const char* pName, HIObject pObject=NULL);
155 
158  virtual void FBDelete() override;
159 
163  void Select(bool pSelect);
164 
169  int Contains(FBComponent* pComponent);
170 
175 };
176 
178 
179 #ifdef FBSDKUseNamespace
180  }
181 #endif
182 #endif /* this must be the last line of this file */
A box is a fundamental building block in the application architecture.
Definition: fbcore.h:218
MotionBuilder SDK base class.
Definition: fbcomponent.h:651
Objects Grouping class.
Definition: fbgroup.h:98
FBPropertyBool Transformable
Read Write Property: Controls if objects in the group are transformable.
Definition: fbgroup.h:132
FBGroup(const char *pName, HIObject pObject=NULL)
Constructor.
virtual void FBDelete() override
Virtual FBDelete function.
FBPropertyBool Show
Read Write Property: Controls if objects in the group are displayed.
Definition: fbgroup.h:130
FBPropertyBool Pickable
Read Write Property: Controls if objects in the group are pickable.
Definition: fbgroup.h:131
void Select(bool pSelect)
Select.
bool Contains(FBComponent *pComponent)
Contains.
FBPropertyListComponent Items
List: Items in the group.
Definition: fbgroup.h:133
FBGroup * Clone()
Clone the group.
PropertyList: Concrete class for PropertyList of component
Definition: fbcomponent.h:536
List: Group
Definition: fbgroup.h:68
FBGroup * operator[](int pIndex)
Get the group at pIndex.
List: Set
Definition: fbgroup.h:81
FBSet * operator[](int pIndex)
Get the set at pIndex.
Objects Set class.
Definition: fbgroup.h:145
FBPropertyBool Transformable
Read Write Property: Controls if objects in the set are transformable.
Definition: fbgroup.h:173
FBSet(const char *pName, HIObject pObject=NULL)
Constructor.
virtual void FBDelete() override
Virtual FBDelete function.
FBPropertyAnimatableBool Visibility
Read Write Property: Visibility of set (animatable).
Definition: fbgroup.h:171
FBPropertyBool Pickable
Read Write Property: Controls if objects in the set are pickable.
Definition: fbgroup.h:172
void Select(bool pSelect)
Select.
FBPropertyListComponent Items
List: Items in the set.
Definition: fbgroup.h:174
int Contains(FBComponent *pComponent)
Contains.
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:131
Contains definitions for devices, boxes and models.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Definition: fbgroup.h:48
class K_DLLIMPORT FBPropertyBaseAnimatable< bool, kFBPT_bool > FBPropertyAnimatableBool
FBPropertyAnimatableBool type definition.
class K_DLLIMPORT FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:62
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68