Open Reality Reference Guide
fbsdk.h
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1 #ifndef __FBSDK_H__
2 #define __FBSDK_H__
3 /**************************************************************************
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38 
44 #include <fbsdk/fbcomponent.h>
45 #include <fbsdk/fbcore.h>
46 #include <fbsdk/fbconfigfile.h>
47 #include <fbsdk/fbio.h>
48 
49 #include <fbsdk/fbmath.h>
50 #include <fbsdk/fbimage.h>
51 #include <fbsdk/fbmodel.h>
52 #include <fbsdk/fbcamera.h>
53 #include <fbsdk/fblight.h>
54 #include <fbsdk/fbmodelpath3d.h>
55 #include <fbsdk/fbplug.h>
56 
57 #include <fbsdk/fbscene.h>
58 #include <fbsdk/fbshader.h>
59 #include <fbsdk/fbsystem.h>
60 #include <fbsdk/fbplayercontrol.h>
61 #include <fbsdk/fbcyclecreator.h>
63 #include <fbsdk/fbapplication.h>
64 #include <fbsdk/fbactionmanager.h>
68 #if !defined(K_NO_RENDERER)
69 #include <fbsdk/fbrenderer.h>
70 #endif
71 #include <fbsdk/fbkeyinggroup.h>
72 
73 #include <fbsdk/fbprofiler.h>
74 #include <fbsdk/fblogger.h>
75 #include <fbsdk/fbunion.h>
76 
77 #if !defined(K_NO_AUDIO)
78  #include <fbsdk/fbaudio.h>
79 #endif
80 
81 #if !defined(K_NO_DECK)
82  #include <fbsdk/fbdeck.h>
83 #endif
84 
85 #if !defined(K_NO_CHARACTER)
86  #include <fbsdk/fbcharacter.h>
87  #include <fbsdk/fbcharacterface.h>
89  #include <fbsdk/fbcharactersolver.h>
90  #include <fbsdk/fbcycleanalysisnode.h>
91 #endif
92 
93 #if !defined(K_NO_FOLDER)
94  #include <fbsdk/fbfolder.h>
95 #endif
96 
97 #if !defined(K_NO_MANIPULATOR)
98  #include <fbsdk/fbmanipulator.h>
99 #endif
100 
101 #if !defined(K_NO_NOTE)
102  #include <fbsdk/fbnote.h>
103 #endif
104 
105 #if !defined(K_NO_OPTICAL)
106  #include <fbsdk/fboptical.h>
107 #endif
108 
109 #if !defined(K_NO_POSE)
110  #include <fbsdk/fbpose.h>
111  #include <fbsdk/fbobjectpose.h>
112  #if !defined(K_NO_CHARACTER)
113  #include <fbsdk/fbcharacterpose.h>
114  #endif
115 #endif
116 
117 #if !defined(K_NO_STORY)
118  #include <fbsdk/fbstory.h>
119 #endif
120 
121 #include <fbsdk/fbmotion.h>
122 
123 #if !defined(K_NO_VIDEO)
124  #include <fbsdk/fbvideo.h>
125  #include <fbsdk/fbvideocodecmanager.h>
126 #endif
127 
128 #if !defined(K_NO_RENDERER)
129  #include <fbsdk/fbvideograbber.h>
130 #endif
131 
132 #if !defined(K_NO_CONSTRUCTION_HISTORY)
134 #endif
135 
136 #include <fbsdk/fbconstraint.h>
137 #include <fbsdk/fbfilter.h>
138 #include <fbsdk/fbgroup.h>
139 #include <fbsdk/fbfilereference.h>
140 #include <fbsdk/fbpython.h>
141 #include <fbsdk/fbmotionfileoptions.h>
142 #include <fbsdk/fbmotionblend.h>
143 #include <fbsdk/fbmotionblendedit.h>
144 
145 #include <fbsdk/fbmodulemanager.h>
146 
147 #if !defined(K_NO_UI)
148  // User interface includes
149  #include <fbcontrols/fbcontrols.h>
150  #include <fbcontrols/fbgenericmenu.h>
151  #include <fbcontrols/fbtool.h>
152  #include <fbcontrols/fbuiutil.h>
154 #if !defined(K_NO_DECK)
155  #include <fbcontrols/fbdecklayout.h>
156 #endif
157  #include <fbcontrols/fbdevicelayout.h>
158 #if !defined(K_NO_MANIPULATOR)
160 #endif
161  #include <fbcontrols/fbshaderlayout.h>
165 #else
166 // Define at nothing for now
167  inline int FBMessageBox( const char* pBoxTitle, const char* pMessage, const char* pButton1Str, const char* pButton2Str=NULL, const char* pButton3Str=NULL, int pDefaultButton=0, int pScrolledMessage=0) { return pDefaultButton; }
168  inline int FBMessageBoxWithCheck( const char* pBoxTitle, const char* pMessage, const char* pButton1Str, const char* pButton2Str, const char* pButton3Str, const char* pCheckBoxStr, bool& pCheckBoxValue, int pDefaultButton=0, int pScrolledMessage=0) { return pDefaultButton; }
169 #endif
170 
171 #ifdef _MSC_VER
172  #pragma warning (disable: 4702) // unreachable code
173 #endif
174 
175 #ifdef FBSDKUseNamespace
176  using namespace FBSDKNamespace;
177 #endif
178 
179 #endif
The FBActionManager file contains the necessary declarations to interface with the underlying actions...
this file contain FBApplication class interface
Audio interface for FBSDK.
The FBCameraSwitcherAudioManager file contains the necessary declarations to interact with the Audio ...
Contains definitions for actors, characters, and marker sets In Development.
Character extension interface for FBSDK.
Contains definitions for actor faces and character faces In Development.
Contains definitions for object poses.
Basic class definitions.
Declaration for the FBConfigFile class.
Contraint classes.
FBConstraint layout file.
Construction History.
Contains the user interface components for the SDK.
K_DLLEXPORT int FBMessageBoxWithCheck(const char *pBoxTitle, const char *pMessage, const char *pButton1Str, const char *pButton2Str, const char *pButton3Str, const char *pCheckBoxStr, bool &pCheckBoxValue, int pDefaultButton=0, int pScrolledMessage=0)
Dialog popup box with a check box.
K_DLLEXPORT int FBMessageBox(const char *pBoxTitle, const char *pMessage, const char *pButton1Str, const char *pButton2Str=NULL, const char *pButton3Str=NULL, int pDefaultButton=0, int pScrolledMessage=0)
Dialog popup box.
Contains definitions for devices, boxes and models.
Contains abstract deck class to interface with a deck.
FBDeck layout file.
FBDevice layout file.
This file contains evaluate manager interface.
FileReference interface for FBSDK.
Derive new filters using the FBFilter class.
Folders interface for FBSDK.
Groups interface for FBSDK.
Image interface for FBSDK.
Hardware input and output interfaces.
KeyingGroups interface for FBSDK.
Create new manipulators using the FBManipulator class.
FBManipulator layout file.
FBMaterial layout file.
Contains routines for vector and matrix manipulation.
Base class for Cameras.
for model path3d class.
The FBModuleManager file contains the necessary declarations to interface with the underlying module ...
Motion interface for FBSDK.
Base class for the motion blend window.
Base class for motion blend edits.
Access to notes.
Contains definitions for object poses.
Generic optical motion capture device interface.
Transport control and timing management interface.
Definition of the class FBPlug and related enums and utility functions.
Access to poses.
Rendering engine.
FBRendererCallback layout file.
Contains information pertaining to the FBScene class, a representation of a scene in the 3D world.
Declaration for the classes FBShaderManager, FBShader, FBPropertyListShader and other subclasses.
FBShader layout file.
Story interface for FBSDK.
Basic system interaction.
FBTexture layout file.
Declaration for the FBTool class.
The FBToolLayoutManager file contains the necessary declarations to interact with Layouts.
The FBTransportAudioManager file contains the necessary declarations to interact with Audio Manager o...
Contains a few user-interface utilities.
FBVideo and derivative classes.
Video codec selector and preference manager.
Video grabbing.