Audio interface for FBSDK. More...
Go to the source code of this file.
Classes | |
class | FBAudioIn |
Audio In class. More... | |
class | FBAudioOut |
Audio Out class. More... | |
class | FBAudioClip |
Used to play audio clips and access their properties. More... | |
class | FBPropertyListAudioIn |
List: AudioIn More... | |
class | FBPropertyListAudioOut |
List: AudioOut More... | |
class | FBPropertyListAudioClip |
List: AudioClip More... | |
Macros | |
#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once... More... | |
Enumerations | |
enum | FBAccessMode { kFBAccessModeDisk , kFBAccessModeMemory } |
Data access modes. More... | |
enum | FBUseChnMode { kFBUseChannelLeftOnly , kFBUseChannelRightOnly , kFBUseChannelBoth } |
Use Channel modes. More... | |
enum | FBTriggerStyle { kFBTriggerStyleContinue , kFBTriggerStyleCut , kFBTriggerStyleToggle } |
Audio clips' trigger styles. More... | |
enum | FBExistingClipAction { kFBExistingClipAskUser , kFBExistingClipRemove , kFBExistingClipAbortOperation } |
Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path is already in the scene. More... | |
enum | FBExistingFileAction { kFBExistingFileAskUser , kFBExistingFileOverwrite , kFBExistingFileAppend , kFBExistingFileAbortOperation } |
Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path already exists on disk and is not empty. More... | |
Functions | |
__FB_FORWARD (FBAudioIn) | |
__FB_FORWARD (FBAudioOut) | |
__FB_FORWARD (FBAudioClip) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, AudioIn) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, AudioOut) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, AudioClip) | |
FB_DEFINE_ENUM (K_DLLIMPORT, AccessMode) | |
FB_DEFINE_ENUM (K_DLLIMPORT, UseChnMode) | |
FB_DEFINE_ENUM (K_DLLIMPORT, TriggerStyle) | |
FB_DEFINE_ENUM (K_DLLIMPORT, ExistingClipAction) | |
FB_DEFINE_ENUM (K_DLLIMPORT, ExistingFileAction) | |
K_DLLIMPORT FBAudioOut * | FBAudioOutGetDefault () |
Get default audio output. More... | |
Audio interface for FBSDK.
Definition in file fbaudio.h.
#define FBSDK_DLL K_DLLIMPORT |
enum FBAccessMode |
enum FBExistingClipAction |
Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path is already in the scene.
enum FBExistingFileAction |
Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path already exists on disk and is not empty.
enum FBTriggerStyle |
Audio clips' trigger styles.
enum FBUseChnMode |
K_DLLIMPORT FBAudioOut* FBAudioOutGetDefault | ( | ) |
Get default audio output.