Progress bar.b>Property: Base property class. More...
Public Member Functions | |
FBProgress () | |
Constructor. More... | |
ProgressBegin () | |
Start progress, must be called before set Text & Percent property. More... | |
ProgressDone () | |
End progress, must be called to reset progress bar UI to normal status after finishing the task. More... | |
bool | UserRequestCancell () |
Return true if User is pressing and holding "ESC" key to request the cancellation. More... | |
![]() | |
FBVisualComponent () | |
Constructor. More... | |
bool | AddChild (FBVisualComponent pChild, int pId=0) |
Add a child component. More... | |
FBVisualComponent | GetChild (int pId=0) |
Get a child component. More... | |
QWidget | GetQWidgetAddress () |
Get internal QWidget. More... | |
bool | IsView () |
Is component a view? More... | |
Refresh (bool pNow=False) | |
Refresh component. More... | |
ViewExpose () | |
Exposed view callback function. More... | |
ViewInput (int pMouseX, int pMouseY, FBInputType pAction, int pButtonKey, int pModifier) | |
Input callback function. More... | |
![]() | |
FBComponent () | |
Constructor. More... | |
str | ClassName () |
Get the class name. More... | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. More... | |
bool | FBCreate () |
Open Reality Creation function. More... | |
FBDelete () | |
Open Reality deletion function. More... | |
FBDestroy () | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. More... | |
HardSelect () | |
HardSelect. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. More... | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. More... | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. More... | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. More... | |
Public Attributes | |
str | Caption |
Read Write Property: Caption to be displayed for progress bar. More... | |
int | Percent |
Read Write Property: Percent completed for the operation. Must be used called in between ProgressBegin()/ProgressDone() More... | |
str | Text |
Read Write Property: Text to display on progress bar. Must be used in between ProgressBegin()/ProgressDone() More... | |
![]() | |
str | Caption |
Property: Widget caption. More... | |
bool | Enabled |
Read Write Property: Is visual enabled? More... | |
int | Height |
Read Write Property: Height. More... | |
str | Hint |
Read Write Property: Hint to show. More... | |
int | Left |
Read Write Property: Left coordinate. More... | |
bool | ReadOnly |
Read Write Property: Is visual component read only? More... | |
int | Top |
Read Write Property: Top coordinate. More... | |
bool | Visible |
Read Write Property: Is visual component visible? More... | |
int | Width |
Read Write Property: Width. More... | |
![]() | |
FBListComponent | Components |
List: List of components. More... | |
str | LongName |
Read Write Property: Name and namespace for object. More... | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
FBListComponent | Parents |
List: Parents. More... | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
bool | Selected |
Read Write Property: Selected property. More... | |
int | TypeInfo |
Contains the Type information of the object. More... | |
![]() | |
str | ClassGroupName |
ClassGroupName of the object. More... | |
int | TypeInfo |
TypeInfo. More... | |
Progress bar.b>Property: Base property class.
See samples: 3dsMaxBipedTemplate.py, MirrorPoseOverTime.py, FBProgress.py.
A property is a holder for function callbacks into the internals of the application.You cannot instantiate FBProperty objects. To reference a property: Use an instance of an FBComponent object. The methods FBComponent::PropertyCreate and FBComponent::PropertyRemove can be used to modify an object's set of properties. When accessing a FBProperty object via its containing object, you can get or set (assuming it is not read-only) its value directly, for example in Python: myObject.Visibility = True. FBPropertyManager exists in all FBComponent objects, and contains an array of all the registered properties. Use FBProperty::Find to find a property by name. When accessing a property reference directly, its value is obtained via its 'Data' member.
To see how to create a custom property in Python, see CustomProperty.py.
FBProgress | ( | ) |
Constructor.
ProgressBegin | ( | ) |
Start progress, must be called before set Text & Percent property.
ProgressDone | ( | ) |
End progress, must be called to reset progress bar UI to normal status after finishing the task.
bool UserRequestCancell | ( | ) |
Return true if User is pressing and holding "ESC" key to request the cancellation.
Must be called in between ProgressBegin()/ProgressDone().
str Caption |
Read Write Property: Caption to be displayed for progress bar.
int Percent |
Read Write Property: Percent completed for the operation. Must be used called in between ProgressBegin()/ProgressDone()
str Text |
Read Write Property: Text to display on progress bar. Must be used in between ProgressBegin()/ProgressDone()