Shader transparency computation. More...
Public Attributes | |
kFBAlphaSourceNoAlpha | |
No transparency. More... | |
kFBAlphaSourceAccurateAlpha | |
Accurate Transparency. More... | |
kFBAlphaSourceTransluscentAlpha | |
Translucent. More... | |
kFBAlphaSourceMatteAlpha | |
Matte. More... | |
kFBAlphaSource2DTransparency | |
2D Transparency. More... | |
kFBAlphaSourceAdditiveAlpha | |
Additive Transparency. More... | |
kFBAlphaSourceTransluscentZSortAlpha | |
Translucent(Models Z Sort). More... | |
Shader transparency computation.
There are different way to compute transparency, and this lists the supported options.
kFBAlphaSource2DTransparency |
2D Transparency.
kFBAlphaSourceAccurateAlpha |
Accurate Transparency.
kFBAlphaSourceAdditiveAlpha |
Additive Transparency.
kFBAlphaSourceMatteAlpha |
Matte.
kFBAlphaSourceNoAlpha |
No transparency.
kFBAlphaSourceTransluscentAlpha |
Translucent.
kFBAlphaSourceTransluscentZSortAlpha |
Translucent(Models Z Sort).