Change the surface appearance of a model by applying a material to it.
To apply a material to a model:
- Open the Shading Elements folder in the Asset browser.
- Drag a Material asset onto a model in the Viewer window.
The material appears in the Materials folder in the Scene browser and is named “Material” by default. The Material settings display in the Navigator window.
- Adjust the color, specularity, and shininess of the material in the Material settings. See Adjusting material color.
- Attach textures to material properties. See Adding a texture to a material.
- Create more realistic effects with the advanced material settings, such as Transparency, Reflectivity, and Bump Map.