Motion source data flow A. Motion sources B. Character asset C. Animated character model
There are three main motion sources available in MotionBuilder, including:
To link each of these motion sources to your character model, you must first create a map of your character model using a Character asset, then select the motion source as the Input Type for your character.
The Input Type menu in the Character Settings pane lets you choose from the following sources of motion data for animating your character.