Once you have a characterized character, you can choose the type of motion source you want to drive the character.
To select a motion source:
- In the Scene browser, double-click a characterized character to select it as the current character and open the Character Settings.
- Do one of the following:
- In the Character Settings, open the Input Type menu.
- Select either from the Character Controls window > Character or Source drop-down list.
- Select one of the following motion sources from the Input Type or Source menu:
- Actor: Only available when there is an Actor in the scene. Links the character to an Actor, which is connected to motion capture data.
- Character: Only available when there is another animated character in the scene. Links the current character to the character specified in the Input Source field.
- Control Rig: Creates a Control rig for the character, if there is no Control rig, and lets you animate the character by manipulating the rig, creating poses, and setting keyframes.
- Current Skeleton: If there is animation on the skeleton of your character, transfers animation from the skeleton to the Control rig for editing.
- Stance: Resets a selected character to its stance.
Whichever type of motion source you choose is connected to your character. You can adjust the way your character reacts to this motion source using the Reach properties. See Blend and Pull controls for more information.