Stereo Settings pane

Navigator window A.Stereo Camera in Cameras folder B.Stereo Settings tab

The sections Stereo, Stereo Adjustments, and Stereo Display Controls contain the attributes for the stereo camera:

Stereo

Select the method for computing the zero parallax plane from one of the following modes:

None

Disables any eye separate, InteraxialSeparation, and Zero Parallax plane calculations on the node. This option disables the stereo effect.

Converged

Computes the zero parallax plane by toeing in the cameras. You can compare this effect to our focusing on an object by rotating our pupils inwards. However, a dangerous side effect may occur where you get a keystone effect on the pairs of render images, causing visual confusion in other elements in the scene. In a rendered image, our focus tends to saccade over the entire image and we are not focusing on a single object, which is not true in real life. You should only use Converged when an object is at the center of the screen with no scene elements at the render borders on either the left or right camera frustum.

Off-axis (Default)

Computes the convergence plane by shifting the frustum using camera film back. This is the safer way to compute stereo image pairs and avoids keystone artifacts.

Parallel

A parallel camera setup where there is effectively no convergence plane. This is useful for landscape settings where objects exist at effectively infinity.

Interaxial Separation

Distance between left and right cameras.

Zero Parallax
Distance from the camera to where the zero parallax plane occurs.
  • To make an object appear to come "off the screen", position the zero parallax plane closer to the camera and behind the object (so the object has negative parallax). You can see more depth if you do this. However, if the objects have too much negative parallax (too far into the audience space), it makes it difficult for the eyes to focus.
  • To make an object appear on the screen or recede into the background, position the zero parallax plane farther from the camera and in front of the object (so the object has positive parallax).
Note: The zero parallax distance is only applicable when in Off-Axis or Converged modes.

Stereo Adjustments

ToeInAdjust

Use this attribute to offset the computed toe-in effect when you are in Converged mode. This value is specified in degrees and acts as an offset to the computed toe-in.

FilmOffsetLeftCam

Controls the film offset for the left camera.

FilmOffsetRightCam

Controls the film offset for the right camera.

LeftCamera

Assign a camera to the LeftCamera attribute.

RightCamera

Assign a camera to the RightCamera attribute.

Stereo Display Controls

DisplayZeroParallaxPlane

Enable this option to disable the display of the zero parallax plane.

ZeroParallaxPlaneTransparency

Use this attribute to set the zero parallax plane transparency.

ZeroParallaxPlaneColor

Use this attribute to set the zero parallax plane color.

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