Navigator window A.Stereo Camera in Cameras folder B.Stereo Settings tab
The sections Stereo, Stereo Adjustments, and Stereo Display Controls contain the attributes for the stereo camera:
Select the method for computing the zero parallax plane from one of the following modes:
Disables any eye separate, InteraxialSeparation, and Zero Parallax plane calculations on the node. This option disables the stereo effect.
Computes the zero parallax plane by toeing in the cameras. You can compare this effect to our focusing on an object by rotating our pupils inwards. However, a dangerous side effect may occur where you get a keystone effect on the pairs of render images, causing visual confusion in other elements in the scene. In a rendered image, our focus tends to saccade over the entire image and we are not focusing on a single object, which is not true in real life. You should only use Converged when an object is at the center of the screen with no scene elements at the render borders on either the left or right camera frustum.
Computes the convergence plane by shifting the frustum using camera film back. This is the safer way to compute stereo image pairs and avoids keystone artifacts.
A parallel camera setup where there is effectively no convergence plane. This is useful for landscape settings where objects exist at effectively infinity.
Distance between left and right cameras.
Use this attribute to offset the computed toe-in effect when you are in Converged mode. This value is specified in degrees and acts as an offset to the computed toe-in.
Controls the film offset for the left camera.
Controls the film offset for the right camera.
Assign a camera to the LeftCamera attribute.
Assign a camera to the RightCamera attribute.
Enable this option to disable the display of the zero parallax plane.
Use this attribute to set the zero parallax plane transparency.
Use this attribute to set the zero parallax plane color.