The Match options determine how a selected pose is pasted on the current character or object.
Match options
A. Translation
B. Rotation
C.
Mirror
D.
Gravity
E. Mirror Plane options
You can match a pose to the location of the current character based on IK and FK Control rig effectors, Auxiliary effectors and pivots, or any object included in a Character Extension.
Note: The following match options also apply to object poses and object-pose manipulation. Matching channels between objects are automatically mapped together, while information in a pose about properties that an object does not have is ignored. For more information about object poses, see
Mapping pose and keying group properties and
Object pose workflow.