Applies to 2024.0 Update and later
Jump to:
| (texture table) |
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| Display | ||
|---|---|---|
| Transparency | Reduces the part's opacity, colors and textures included, to provide see-through insight | |
| Textures and colors | ||
| Texture | Toggles visibility of any textures | Grayed out if no texture is present |
| Color | Toggles visibility of any colors |
Grayed out if no color is present Actual colors only, not display color |
| Color painting | ||
|---|---|---|
| Color | Click the color patch to open Windows' color selection. | |
| Radius | Radius of the brush | Only enabled when the Brush command is active |
| Selection tolerance | If there is a crease between triangles within the brush radius whose angle (between normals), is larger than this tolerance, the triangles beyond the crease, on the other side from the mouse pointer's current position, do not receive the new color. |
Only enabled when the Brush command is active Applies to both concave and convex creases |
| Color gradient on border | Applies the new color to common vertices of adjacent triangles, too | |
| Paint over texture | When active, applying color to a triangle overrides any texturing this triangle has. Otherwise, while the new color is applied, the texture remains dominant. | |
| Display | ||
| Transparency | Reduces the part's opacity, colors and textures included, to provide see-through insight | |
| Textures and colors | ||
| Texture | Toggles visibility of any textures | Grayed out if no texture is present |
| Color | Toggles visibility of any colors |
Grayed out if no color is present Actual colors only, not display color |
| (facegroup table) |
Lists available facegroups with their ID, UUID, name, and a color swatch Clicking an entry selects it (although there is no function associated with that). Double-clicking an entry opens a dialog for changing name and color. |
The color of a facegroup is only there to visualize the area it encompasses. It is not required that the triangles it encompasses themselves have the same color, or in fact any color at all. |
| Color actions | ||
|---|---|---|
| Facegroup to color | Applies the facegroup's visualization color to the triangles of that facegroup | |
| Color to facegroup | Generates or regenerates facegroups from triangles depending on common colors | |
| Display | ||
| Transparency | Reduces the part's opacity, colors and textures included, to provide see-through insight | |
| Textures and colors | ||
| Texture | Toggles visibility of any textures | Grayed out if no texture is present |
| Color | Toggles visibility of any colors |
Grayed out if no color is present Applies to actual colors only, not display color. |
This context view content becomes available, and temporarily replaces the current context view content, when Project texture is chosen from the menu.
| Projector, Cylinder, Sphere | Switches between projection primitives | Projector = orthographic, planar projection |
| Repeat texture |
For planar projection, the texture is repeated indefinitely beyond the original projection plane. For cylinder and spherical projection, the texture can be repeated up to ten times along the cylinder circumference or sphere equator. |
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Scale, Rotate, Position X, Y, Z each |
Adjusts shape, orientation, and position of the projection primitive along the cardinal axes, as applicable | |
| Texture projection | ||
|---|---|---|
| Texture | Choose a texture file to project. | |
| Texture backside | Also projects the texture onto triangles with normals pointing away from the projection primitive. For example, enabling this on a hollow sphere, using spherical projection also applies the texture to the inside. | |
| Just connected faces | If the texture is set to repeat for planar projection, the texture is repeated beyond the original plane primitive but only for the shell touched by the plane's area of influence. | |
(texture selection)
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Library of built-in textures for quick selection, located at <Netfabb installation folder>\TextureLibrary\ | You can add or remove texture files at that location (re-read at program start-up); although new textures only receive a placeholder image for a thumbnail. |
| (uncategorized) | ||
| Project | Applies the texture as projected, and closes texture projection but remains in the Texture & Color editor | |
| Cancel | Closes texture projection but remains in the Texture & Color editor |
This context view content becomes available, and temporarily replaces the current context view content, when Project advanced texture is chosen from the menu.
| Texture 2D parameter | ||
|---|---|---|
| "Ensure a convex 2D polygon" | Recommendation that appears if the polygon is not convex. Polygons with concave sections can produce unexpected mappings. It is however not mandatory. | |
| (mapping area) | As you define the area on the 3D part surface, the corner points become available here, too, forming a control net. Move them to adjust size and shape of the segment of the texture to be projected. | Contains a built-in checkerboard placeholder texture by default |
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Rotates the control net over the texture clockwise or counter-clockwise | Results in rotation of the texture opposite to the net rotation |
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Flips the control net horizontally or vertically | |
| Texture | ||
| Texture | Choose a texture file to project. | |
| (uncategorized) | ||
| Show preview | Projects the texture as mapped on the mesh, or updates an existing projection | |
| Generate quadmesh | Extracts the area specified in the 3D view into a mesh segment, retriangulated with quads, using the orientation of the control net against the mapping area axes to determine the alignment of the quad borders in the generated segment. The segment is then added as a new part to the project tree. | Works best when the control net borders run horizontally and vertically, or at least closely so. |
| Add texture | Applies the texture as mapped, and closes texture projection but remains in the Texture & Color editor | |
| Cancel | Closes texture projection but remains in the Texture & Color editor |