Autodesk Page

Use the options on this page to adjust effects and materials used in Autodesk Graphics mode.

Autodesk Effects

Screen Space Ambient Occlusion

Select this check box when Autodesk graphics system is active to enable a rendered real world ambient lighting effect. For example, use this option to create darker lighting in hard to reach parts of the model, such as corners of rooms.

Shader Style

Defines Autodesk shading style on faces. Select from the following options:

Use Unlimited Lights

By default Autodesk renderer supports up to eight lights at the same time. Select this check box if your model has more than eight lights, and you would like to be able to use all of them.

Autodesk Materials

Use Fall Back

This option gives you control of forcing to use Basic Material instead of Autodesk consistent material. If your graphics card does not function well with Autodesk consistent material, this option will automatically be used.

Use Lod Texture

Select this check box if you want to use LOD textures.

Reflection Enabled

Select this check box to enable the reflection color for Autodesk consistent material.

Highlight Enabled

Select this check box to enable the specular color for Autodesk consistent material.

Bump Enabled

Select this option if you want to use a bump map, which makes a rendered object appear to have a bumpy or irregular surface. For example, when you render an object with a bump-mapped material, lighter (whiter) areas of the map appear to be raised and darker (blacker) areas appear to be low. If the image is in color, the gray-scale value of each color is used. Bump mapping increases rendering time significantly but adds to the realism.

Image Library

Selects Autodesk consistent material library based on the texture resolution. Choose from the following options:

Max Texture Dimensions

This option affects the visual details of the textures applied to geometry. Enter the desired value in pixels. For example, a value of '128' means the maximum texture size of 128 pixels x 128 pixels. The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures.

Procedural Texture Size

This option gives the size of textures generated from procedural maps. For example, a value of '256' means the texture size of 256 x 256 pixels generated from procedural maps. The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures.

Multi Sample Anti Aliasing

MSAA Level

Defines the value of anti-aliasing to render in Autodesk Graphics mode. Anti-aliasing is used to smooth the edges of the geometry. The higher the number, the smoother the geometry, but the longer the rendering will take. 2x is the default option.Note: If your video card does not support higher MSAA, use lower MSAA that your video card can support automatically.