Display Page

Use the options on this page to adjust the display performance.

2D Graphics

2D Rendering

You can choose between fixed and view dependent 2D rendering. Select from the following options:

Level of Detail

You can adjust the level of detail of your 2D graphics, which means you can trade off between the rendering performance and 2D fidelity. Select from the following options:

Detail

Guarantee Frame Rate

Indicates whether the Autodesk Navisworks engine maintains the frame rate specified on the Speed tab of the File Options dialog box.

By default, this check box is selected, and the target rate is maintained while moving. When movement stops the complete model is rendered.

If this check box is clear, the complete model is always rendered during navigation, no matter how long it takes.

Fill In Detail

Indicates whether Autodesk Navisworks fills in any discarded detail when navigation has stopped.

Graphics System

Hardware Acceleration

Select this check box to utilize any available hardware acceleration on your video card.

If your video card drivers do not function well with Navisworks, clear this check box.

Note: If your video card does not support hardware acceleration, this check box is not available.

WPF Hardware Acceleration

WPF is the technology used to load the user interface framework. Select this check box to utilize any available WFP hardware acceleration on your video card.

Note: If your video card does not support WPF hardware acceleration, this check box is not available.

System

This drop-down box is available when you clear the Auto-Select check box. Select from the following options:

Note: 3D models can use either graphics system, Autodesk graphics system is used by default except when working with legacy 3D models that have Presenter materials. 2D sheets can only use Autodesk graphics, and require a graphics card that supports hardware acceleration.

CPU Occlusion Culling

Select this check box to enable this particular type of occlusion culling. Using occlusion culling means that Navisworks only draws visible objects and ignores any objects located behind other objects. This improves the display performance when much of the model is not visible. For example, when you're walking down the corridor of a building. Occlusion culling is not used in a 2D workspace.

The CPU Occlusion Culling option is enabled by default, and

GPU Occlusion Culling

Select this check box to enable this particular type of occlusion culling. Using occlusion culling means that Navisworks only draws visible objects and ignores any objects located behind other objects. This improves the display performance when much of the model is not visible. For example, when you're walking down the corridor of a building. Occlusion culling is not used in a 2D workspace.

This option is disabled by default. Once selected, it

Heads Up

XYZ Axes

Indicates whether the XYZ Axes indicator is displayed in the Scene View.

Show Position

Indicates whether the Position Readout is displayed in the Scene View.

Show Grid Location

Indicates whether the Grid Location indicator is displayed in the Scene View.

Show RapidRT Status

When show RapidRT option is selected, the render progress label shows the live rendering progress in Scene View.

Font Size

Specifies the font size (in points) of the Heads Up text.

Primitives

Point Size

Enter a number from 1 through 9 to set the size (in pixels) of points drawn in the Scene View.

Line Size

Enter a number from 1 through 9 to set the width (in pixels) of lines drawn in the Scene View.

Snap Size

Enter a number from 1 through 9 to set the size (in pixels) of snap points drawn in the Scene View.

Enable Parametric Primitives

Indicates whether Navisworks dynamically renders parametric primitives during interactive navigation.

Selecting this check box means the level of detail changes during navigation depending on the distance from the camera.

Clear this check box to use the default representations of primitives; the level of detail stays the same during navigation.

Transparency

Interactive Transparency

Select this check box to render transparent items dynamically during interactive navigation.

By default, this check box is clear, therefore, transparent items are only drawn when interaction has stopped.

Note: If your video card does not support hardware acceleration, selecting this check box can affect display performance.