When an object moves according to a fully-prescribed motion, it does not react to the flow. The object will orbit and rotate only about the specified axes, and at prescribed angular velocities.
If one of the two motion elements is to be user-prescribed, then only that one will be defined using the User-Prescribed properties (as shown below). The other will be defined using the Flow-Driven properties.
To open the Motion Editor:
To Define User-Prescribed Orbital Motion
Since both elements in an orbital motion are angular rotations, both use the same angular property variations described in the Angular Rotation topic. The following lists these variation methods for User-Prescribed Orbital motion, and lists where to find more details and illustrations about each:
Variation Methods: User Prescribed Angular Motion
Angle: Constant
Angle: Oscillating
Angle: Table