OSB / VPB Preferences

Use this to edit the OSB and VPB standard binary file formats of VRED and set file compression used and how textures are treated.

In the Menu Bar, click Edit > Preferences, then on the left side of the dialog box, select Import > OSB / VPB.

Import > Loader

Checksum Test

Ensures the file was successfully read after loading into VRED. The Checksum Test causes longer file loading times.

Calculate Missing Variant Set Previews

Generates missing preview images for VariantSets.

Execute Embedded Script

Executes scripts that have been saved within the VPB when the file is loaded.

Import as Smart Reference

Imports native VRED files as Smart References.

Import Behavior

Sets whether references are kept (Keep References) or removed (Remove References) during import.

Export > Writer

File Compression

Defines compression quality with the following options, since VRED files can be saved with file compression to reduce size.

  • Off - No compression; results in larger files but short saving and loading times.

  • Fast - Moderate compression; results in smaller files and moderate save and load times.

  • Best - (Recommended) High compression; provides faster saving times with a minimal file size.

Write Compatible (<6.0) Format

Saves VPB/OSB files to be compatible with VRED versions that precede 6.0.

Validate Written File

Validates all written data; may increase write time.

Use Inline Textures

Includes all scene textures in the vpb/osb file. A texture compression (we recommend Lossless) can be set to help reduce file size.

Deactivate to save textures non-inlined for the whole project file. Non-inlined textures have their texture data stored outside the vpb file, with only the file path pointing to a file on disk and reduces memory usage.

Note:

If a texture file is not found during Save, that texture is saved inlined and a message appears during saving.

Show Thumbnail Preview in Explorer

Displays a thumbnail preview of the file in Explorer.

Texture Compression

  • None - No compression, textures are unchanged.

  • Lossless - Compresses all textures without loss of data.

  • Lossy - Provides greater compression (smaller file sizes), but with some loss of quality.

Quality

For lossy compression only; higher quality corresponds to less compression, and lower quality corresponds to higher compression.

Incremental Save

Enable Incremental Save

Stores incremental versions of the project, as well as smart references. The number of versions is defined in Number of Increments option.

Number of Increments

Sets the number of backups saved by the incremental save function.