Use OpenGL Texture Compression

In 2022.2, we added Use OpenGL Texture Compression to the Render Options > Visualization Advanced > Advanced Rendering preferences to compress textures in OpenGL to save VRAM and possibly improve performance due to lower bandwidth requirements.

Note:

Textures with dynamic content, such as web engine textures, image sequences, and images created by vrVirtualEye and vrMoviePlayer2, are not compressed, so the texture update is not slowed down.