Learn about new features in this release of VRED. For technical details and bug fixes, see the 2022.3 release notes and recommended system requirements to ensure Autodesk VRED products are running to their potential.
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For Windows users, 2022.3 requires an NVIDIA RTX driver v.471.11 or later, but a 471.68 or later is recommended for GPU raytracing.
For Linux users, 2022.3 requires 470.94 or above for GPU raytracing.
Video captions: In VRED 2022.3, we have added several improvements for data handling, rendering, and streaming workflows.
For data preparation, we improved the Decore functionality, so you are able to create B-sides within the tool. You can select between two different decore modes and decide how to deal with transparent objects. Like here, where I am setting the wall thickness and the inner rips and additional objects as B sides, as these components are not visible. So, you can make the non-visible parts invisible without losing them already.
Under Show B Sides, you can make them visible, delete them completely, or set them back to A side again. These additional functions give you more flexibility in the visualization and data preparation process.
For VR users, we improved the touch behavior of the VR hands. Now it’s much easier to trigger touch sensors or the VR menu with your VR hands, which makes the VR experience more fluent and natural.
When being in a Collaboration, we added a Pause button to the Collaboration Window. This gives you the option within a Collaboration with VR users attending as well, to render out a Raytraced Antialiased image in Desktop mode.
Now you can also go into a view of a VR user, the so-called spectator view. Pause the collaboration and render out a raytraced antialiased image from out of this view. Pressing the Pause button again, will switch you back to the collaboration session, instantly.
For raytracing, we improved the performance when being in Isolation mode. Now you have a much better framerate in Isolation mode!
We also improved the Stream App. Now you can show only selected Viewpoints and Variant Sets to the Stream App UI. Therefore, we added the “Show in VR Menu and Streaming App UI” option within the Variant Set Editor and within the Camera Editor. So, you are able, for example, to show only a simplified and basic set of functionalities to your stream. Thanks for watching the video!
These are some of the improvements found in 2022.3.
AU VRED Sessions - Added a section containing content from Autodesk University VRED sessions, along with links to the Deep Dive Seesions and the 2021 AIF Keynote.
Homepage - Updated the look and functionality of the homepage to make it faster and easier to find content.
Preset Behavior - Added the Substance preference, Preset Behavior, for setting the behavior used when dealing with values not contained in a Substance preset. Select an option to determine whether these values are stored in the preset or reset to their default values.
Apply & Reset - Graph input values not contained in the preset are reset to default values.
Apply & Merge - Graph input values not contained in the preset are NOT reset.
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Video captions: In VRED 2022.2, we added several new features which help you in your visualization process to get more efficient. We improved our streaming app and added a scrollbar to the UI. This indicates off screen options and helps to get a better orientation. Additionally, you can now join or create a collaboration session. So, you can use your mobile device, for example, and join a session from there. You will see all avatars of your team within the scene now, and they can see you, as well.
I also can now switch to other participants views. These additions give you so much more freedom in taking part on collaborations.
For a better performance monitoring, you can now enable a counter for the frames per second.
For VR, we added a new camera option which lets you use the camera height as the VR Ground Plane. With this option, you can mimic different persona heights. Just create a viewpoint with the desired height and enable the option here. Just enable the option in the Camera Editor, set your desired height, and create a viewpoint. Now you can access this viewpoint in VR, which brings you instantly into another persona's height, and you can explore the scene from there. For example, when setting the camera height to -200, I will be 200mm shorter in VR then.
The Asset installer brings multiple new great asset materials, such as asphalt, clay, used plastic or concrete, and a ton more. You can access them by downloading and installing the separate VRED Asset installer. Now, you can access them from the Asset Manger and drag them into the scene. See a complete list of the new materials on the documentation.
When creating your own material assets, we have added an option within the preferences, which lets you write textures of the material as an external separate file, instead of inlining them within the OSB file of the material asset. This saves disk space massively, as the inlined textures in the OSB file would normally be stored uncompressed, compared to the external one.
When talking about textures, we also added a new option in the normal map area. You can now flip the normal's texture in U and V direction, separately. Now, you don’t need to go back to an image editing software in order to fix wrong normal textures. Also, for textures and for saving the video cards memory, you can now enable OpenGl texture compression and clear GPU memory. This will be very helpful for users who don’t have much video memory.
Last but not least, we added the new AI driven supersampling (DLSS) from NVIDIA. This method uses an AI-based render technology which improves the graphic performance. It uses the AI to increase frame rates or image quality. Please visit NVIDIA's website for more information. In VRED, simply go to Realtime Antialiasing > Deep Learning Supersampling. Here you can set 5 different presets in order to optimize the scene to your needs. As you see here, I am reaching a much higher frame rate now when enabling the DLSS in the Raytracing mode. And this works perfectly in OpenGL, as well. This speeds up my visualization workflow massively and gives me more creative freedom. Thanks for watching the video!
These are some of the improvements found in 2022.2.
What's New and Release Notes Improvements - Content listed in the What's New General Improvements and Release Notes Fixed Issues sections are now grouped for better discoverability.
Gifs - We've started adding gifs to quickly explain features and workflows.
Sharing - See Sharing Help Articles.
What's New and Release Notes Improvements - Content listed in the What's New General Improvements and Release Notes Fixed Issues sections are now grouped for better discoverability.
Partial Speos 2.1/2.2 Support for Ray Files - Added partial support for Speos 2.1 and Speos 2.2 format to help with reading problematic Ray files. Unsupported data, such as polarizaton, will be ignored.
Flashlight - Replaced the previous VR flashlight with a new polygon model.
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Video captions: With the new VRED 2022.1 version, we added several new features and enhancements. Here they are:
Thanks for watching the video!
These are some of the improvements found in 2022.1.
thumbRestTouched
, thumbRestUntouched
, and thumbRestIsTouched
, along with the function isThumbRestTouched
from the vrOculusTouchController
Python class are no longer supported. 'PySide2' has no attribute 'QTCharts'
error message no longer appears, as the issue when using from PySide2 import *
has been corrected. vrSessionService.join
. sendToWebEngine
documentation to include an explanation of how to access data parameters and what is happening. We also added an example file. See Custom Javascript events in Webengines. Click on the cards below for further information.
Community Link - Added a Community option with links to the VRED forumand Idea Station to the Help menu. Use it to share your knowledge, ask questions, collaborate on ideas, and explore popular VRED topics. Use the Design Studio Blog as a hub for hearing from our product teams, learning about product updates, new features, and release, as well as discussing technology trends and sharing tutorials and best practices.
To disable access to these and online stores, use the environment variable, VRED_DISABLE_WEB_ACCESS, that disables access to web content.
Web engines aren't affected by this.
Substance Engine 8 - Updated to the Substance Engine 8 to support the new Cross Section and Threshold filters, as well as the improved Tile Generator, Distance, and Curve nodes introduced with Substance Designer 2020.2 (10.2.0).
Intel® Open Image CPU Denoiser - VRED uses the Optix GPU Denoiser, when a user has a capable graphics card. We implemented the Intel® Open Image CPU Denoiser when they don't, but the denoiser option is activated. VRED will automatically use the Intel® Open Image CPU Denoiser as a fallback.
Evaluate Subframes - Improved our real-time rendering to now evaluate curves from the current time, independent of the animation framerate. A 24 or 25fps animation can now be played back smoothly at 60fps or more. We've also added Evaluate Subframes to the animation preferences, which is activated by default.
To quickly enable Evaluate Subframes, click the Open Animation Settings icon () pin the timeline.
Parallel import of PLMXML reference files - Parallelized the import of reference files in a PLMXML structure, when the PLMXML file is initiated by calling the load fuction in the scripting API.
PLMXML support in VRED Design - Added support for loading PLMXML structure files into VRED Design.
Mixed EXRs - Added support for writing more multilayer mixed format EXR files. This enables color channels and more to be written as 16bit float, while other passes like cryptomatte, depth, or position can be written as 32bit float.
Split Sum IBL - Implemented a new Split Sum IBL (Image-Based Lighting) approach. Use this to precompute the single scattering BRDF essential for image-based lighting.
Glass Shader - Fixed the glass shader, so there is no difference when rendered with GPU or CPU raytracing.
Precomputed and Precomputed + Reflections - Added Precomputed and Precomputed + Reflections to the Interactive and Still Frame Illumination Mode options in the Render Settings > Raytracing Quality tab. This adds pre-calculated ambient occlusion shadows to the rendering, comparable to the standard OpenGL rendering mode.
Cluster Image Compression - Provided better cluster image compression for float images, when using Glow, Glare, or Denoising.
Web Interface Calls - All existing web interface calls can now be done by a POST method with arguments encoded in the request body. The following encodings are supported: