Particles often move at high rates of speed. In such cases, you might want to add motion blur to the particles to enhance their motion. Also, real-world particles typically rotate as they move, and collide with each other.
The options on this rollout affect the rotation of the particles, provide motion blur effects, and control inter-particle collisions.
These options determine the spin axis for the particles, and provide a partial method of applying motion blur to the particles.
(Not available with the Blizzard particle system.) Rotates the particles about a vector formed by the direction in which they're moving. This option also lets you apply a form of motion blur to the particles by using the Stretch spinner. For further information, see Achieving Particle Motion Blur.
Stretch When greater than 0, the particles stretch along the travel axis, depending on their speed. Specifically, the Stretch value specifies the percent of their length per each unit of the Speed setting (in the Particle Motion group). Thus, if you set Stretch to 2 while Speed is set at 10, the particles are stretched 20 percent longer than their original size along the axis of their travel. This spinner is available only when you choose Direction of Travel/Mblur.
Uses a vector defined in the three X, Y, and Z axis spinners.
X/Y/Z Axis Specifies the spin vector of the X, Y, or Z axis, respectively. These spinners are available only when User Defined is chosen.
Variation The amount, in degrees, by which the spin axis of each particle may vary from the specified X Axis, Y Axis, and Z Axis settings. This spinner is available only when you choose User Defined.
These options enable collisions between particles, and control how the collisions occur. Note that this involves intensive calculation, particularly when large numbers of particles are involved.