Acceleration Panel

To have delegate acceleration considered for motion synthesis, turn on Use Acceleration, choose Range or Unique, and then make the appropriate settings.

Interface

Acceleration is measured in units per frame per frame, where the unit is the current 3ds Max system unit. That is, the acceleration is determined by the rate at which the speed changes per frame.

Use Acceleration

Turn on to have the motion synthesis engine consider delegate acceleration in determining whether to activate the state.

Range group

When you choose Range, the motion synthesis engine activates the clip when the delegate's acceleration falls inside the specified range.

Min/Avg/Max display

After you synthesize the Master Motion Clips, displays delegates' minimum, average, and maximum acceleration.

Min

Set a minimum acceleration value for the range.

Max

Set a maximum acceleration value for the range.

Unique group

When you choose Unique, the motion synthesis engine activates the clip when the delegate's acceleration matches a specific value, optionally with a rising, falling, or constant value before or after the specified value.

Value

Set a unique acceleration value.

In and Out groups

These radio buttons let you specify the behavior of the parameter before and after the unique value is met.

  • Anything Acceleration before or after the target value is not relevant.
  • Decreasing Acceleration decreases before or after it reaches the target value.
  • Constant Acceleration before or after the target value is constant.
  • Increasing Acceleration increases before or after it reaches the target value.

Scale Playback Speed group

These settings let you scale the rate at which the animation is played, depending upon the acceleration of the delegate. By default, when Scale Animation is off, the object animation will always play at its normal rate. If you turn it on, you can then set a Base Acceleration, at which the animation should play at its normal rate, plus a percentage to specify how much the animation rate is modified by the actual delegate acceleration.

Scale Animation

Scale the clip's animation based on acceleration.

For example, as a bird accelerates, its wings beat more rapidly. Scaling an animation scales the keys of the animation.

Percentage

Specify how much to alter the playback speed based upon the difference between the delegate's acceleration and the Base Acceleration setting.

The formula used is this:

Animation Speed change % = (current speed/Base Acceleration – 1) x Percentage %

For example, if a delegate is accelerating 50 percent faster than the base acceleration, and the Scale Percentage value is 50, then the playback speed is scaled up by 25 percent.

Base Acceleration

Specifies the delegate acceleration at which the animation should be played back at its normal rate.