Select Object lets you select objects or sub-objects for manipulation.
Object selection is affected by several other controls:
- The active Selection Region type:
Rectangular,
Circular,
Fence,
Lasso, or
Paint.
- The active
selection filter (All, Geometry, Shapes, Lights, and so forth).
- The state of the crossing selection tool (which determines whether completely surrounded objects or surrounded and crossing objects are selected).
You can also select objects by name with the Select From Scene dialog
Select from Scene list; press the
H key to access this dialog.
A number of objects selected together is called a
selection set. You can name selection sets in the Named Selection Sets field on the main toolbar and then recall them for later use.
Note: The Smart Select command activates the Select Object function and, with repeated invocations, cycles through the available Selection Region methods. By default, Smart Select is assigned to the
Q key; you can use
Customize User Interface to assign it to a different keyboard shortcut, a menu, and so on.
Procedures
To add objects to a selection set:
- Hold down the
Ctrl key and select the objects to add.
Note: Adding objects doesn't change a named selection set.
To remove individual objects from a selection set:
- Hold down the
Alt key and select the objects to remove.
Note: Removing objects doesn't change a named selection set.
To select objects
and
move, rotate, or scale them:
- Use Select And Move, Select And Rotate, or Select And Scale, available from the main toolbar and the quad menu Transform quadrant.
When you rotate a selection set, the pivot of rotation depends on which option is selected on the
Use Center flyout on the toolbar.
These tools are restricted to a specific axis or plane, which you can choose from the
Axis Constraints toolbar or specify with the
transform gizmo.