Bump Map

You can use a bitmap file or procedural map as a Bump map, which makes an object appear to have a bumpy or irregular surface. When you render an object with a bump-mapped material, lighter (whiter) areas of the map appear to be raised, and darker (blacker) areas appear to be low.

An object with two different bump maps.

Note: The effect of a Bump map is not previewed in viewports. You must render the scene to see the bump effect.

A Bump map uses the intensity of the map image to affect the surface of the material. In this case, the intensity affects the apparent bumpiness of the surface: White areas protrude, and black areas recede.

Use a Bump map to take the smoothness off a surface or to create an embossed look. Keep in mind, however, that the depth effect of a Bump map is limited. If you want extreme depth in a surface, use modeling techniques instead. For example, the Displace modifier pushes surfaces or faces in and out based on the intensity of a map image. (Using a Displacement map is another way to emboss a surface.)

Grayscale images can make effective Bump maps. Maps that shade between white and black generally work better than maps with hard edges between the white and black areas.

The Bump map Amount setting adjusts the degree of bumpiness. Higher values render as higher relief; low values render as low relief.

The bumpiness is a simulation created by perturbing face normals before the object is rendered. Because of this, bumps don't appear on the silhouette of bump-mapped objects.

Tip: To avoid aliasing caused by a 2D bump map, go to the bump map's Coordinates rollout. Set Blur to be in the range 0.3 to 0.6, and increase Blur Offset to be greater than 0.0. The default Blur and Blur Offset values work well for mapping other material components, but for bump mapping, lower Blur and higher Blur Offset values give better results.
Tip: When using a Standard or Raytrace material, if you notice aliasing in the bump highlights, try turning on supersampling and rendering again.
Note: Most controls on the Output rollout don't affect bump maps. Only the Invert toggle is considered: It reverses the direction of the bumps.

Procedures

To assign a Bump map:

  1. Click the map button labeled Bump.

    3ds Max opens the Material/Map Browser.

  2. Choose from the list of map types, and then click OK.

    (If you choose Bitmap as the map type, 3ds Max opens a file dialog that lets you choose the image file.)

  3. Use the map controls to set up the map.

Alternatively, you can use the Slate Material Editor to wire a map node to the Bump component.