Managing Materials with the Slate Material Editor

To place a material or map node in the active View:

To give a material or map a different name, do one of the following:

To edit a material:

To edit the settings of a material or map:

To create a new material:

To make a copy of a material:

To get a material from the scene:

  1. On the Slate Material Editor toolbar, click (Pick Material From Object).
  2. In a viewport, click the object with the material you want to get.
    Tip: In the Material/Map Browser, the Scene Materials group always contains all the materials used in the scene.

To apply a material to objects in a scene:

To remove a material from an object:

  1. Select the object.
  2. In the MAXScript Listener, enter $.material=undefined.

To select objects that have the same material applied:

    When a material in the Slate Material Editor is applied to objects in the scene, you can use the Slate Material Editor to select the objects.

  1. In the active View, right-click the material node, then choose Select Select By Material.

    3ds Max opens a Select Objects dialog. In the list of objects, all objects with this material assigned are highlighted.

  2. Click Select to select those objects and close the Select Objects dialog.

To add a map to the active View:

To assign a material ID channel to a material or a map: