Materials create greater realism in a scene. A material describes how an object reflects or transmits light. You assign materials to individual objects or selection sets; a single scene can contain many different materials. Different materials have different uses.
To get a material, do one of the following:
To change a material type in the Compact Material Editor:
3ds Max opens a modal Material/Map Browser. If you were at a material when you clicked Type, the Browser lists only materials (if you were at a map, it lists only maps).
If you choose a compound material, 3ds Max opens a Replace Material dialog. This dialog lets you choose whether to keep or discard the original material.
The Material Editor now displays controls for the new material.