Types of Materials

Materials create greater realism in a scene. A material describes how an object reflects or transmits light. You assign materials to individual objects or selection sets; a single scene can contain many different materials. Different materials have different uses.

Note: The materials available depend on the active renderer.

Procedures

To get a material, do one of the following:

To change a material type in the Compact Material Editor:

  1. At the level of a material, click the Type button below the Material Editor toolbar.

    3ds Max opens a modal Material/Map Browser. If you were at a material when you clicked Type, the Browser lists only materials (if you were at a map, it lists only maps).

  2. Choose a material from the list, and then click OK.

    If you choose a compound material, 3ds Max opens a Replace Material dialog. This dialog lets you choose whether to keep or discard the original material.

    The Material Editor now displays controls for the new material.