Ambient Color Map

You can use a bitmap file or procedural map to map an image to the material's ambient color. The image is painted on the shaded parts of the object.

Click the Material Editor icon on the Main toolbar or press M. Click and hold the icon to show the flyout.

Using a map for the ambient color

Tip: The ambient color map is not visible in viewports or renderings unless the level of ambient light is greater than default value of black. Choose Rendering Environment, then adjust the Ambient color setting on the Common Parameters rolllout of the Environment dialog.
Note: By default, in a Standard material the Diffuse Color map is applied to the Ambient Color as well. To apply a separate Ambient map, first turn off the lock button to the right of the Ambient Color and Diffuse Color buttons on the Maps rollout (or on the Basic Parameters rollout). This unlocks the ambient and diffuse map settings and makes the Ambient Color map button available.

Procedures

To use an Ambient map:

  1. Click the map button for the Ambient setting. (If unavailable, first unlock the Ambient and Diffuse map settings; see the preceding note.)

    3ds Max opens the Material/Map Browser.

  2. Choose a map from the Maps group, and then click OK.

    (If you choose Bitmap as the map type, 3ds Max opens a file dialog that lets you choose the image file.)

  3. Use the map controls to set up the map.

Alternatively, you can use the Slate Material Editor to wire a map node to the Ambient Color component.