When you to open a scene and get an Assertion Failed error, File Open Failed error, or the file does not load. It often means that the file is corrupt.
These errors can be caused by many things, such as:
When you load a file that is corrupt, you get an assertion failed error. The assertion failed error gives you a line number and file name where the corruption occurred.
Sometimes having the line number and file name often does not help you understand what is corrupted in the scene. You can also click Retry or Cancel.
It is a good idea to click Retry a few times and confirm every vertex in the scene until you bypass the object. Sometimes after you click Retry many times, the scene finally opens and can be resaved.
If you can access the Merge dialog, use it to view a list of the components in the scene. This helps to locate the corrupted object that is causing the load failure. Once you find the corrupted object, exclude it from the file and resave.
To use the Merge menu to locate corrupted objects:
Import
Merge.

If the objects appear in the Viewport, it means that those scene components are not corrupt.
When the objects merge successfully, save what you've merged ao you can use it to rebuild the scene. If you are still receiving an error message, it means one of the objects is corrupted. Do the following to locate which object in the list is corrupt. .
Merge again. and turn off everything except
Geometry,
Shapes, and
Groups/Assemblies.
If those objects merge successfully, save the scene and repeat this process with the next set of 10 objects.
This process is long, but helps you keep some of your work.
By default, the 3ds Max auto backup feature is active, and writes a backup file every five minutes while you're editing the scene for a total of three files. Using backup files is especially helpful if your file became corrupt due to a system crash or power outage.
By default, the /autoback path depends on the operating system you are using:
/users/<username>/my documents/3dsmax/autoback/
If you have set a project folder, the /autoback folder is in that project.
Copy or
Ctrl+C).
If you want, you can rename the backup scene file.
Open and load the file you copied from the
\autoback
folder.
If it opens, save the scene and rebuild what you lost in the last five minutes.
If you want to customize the Auto Backup settings, change them in the Files panel of the Preference Settings dialog, available with the Preferences command on the Customize menu.