Basic Rollout (Physical Camera)

Sets how the camera behaves in 3ds Max viewports.

Targeted
When on, the camera includes a target object, and behaves like a Target Camera: You can aim the camera by moving the target. When off, the camera behaves like a Free Camera: You aim it by transforming the camera object itself. Default=on.

Target Distance: Sets the distance between the target and the focal plane. The Target Distance affects focusing, depth-of-field, and so on.

Viewport Display group

Show Cone
Chooses when the camera's cone is displayed: When Selected (the default), Always, or Never.
Show Horizon Line
When on, the horizon is displayed as a horizontal line in camera viewports (assuming the camera frame includes the horizon). Default=off.

Horizon line in a Physical Camera viewport