Sets how the camera behaves in 3ds Max viewports.
- Targeted
- When on, the camera includes a target object, and behaves like a Target Camera: You can aim the camera by moving the target. When off, the camera behaves like a Free Camera: You aim it by transforming the camera object itself. Default=on.
Target Distance: Sets the distance between the target and the focal plane. The Target Distance affects focusing, depth-of-field, and so on.
Viewport Display group
- Show Cone
- Chooses when the camera's cone is displayed: When Selected (the default), Always, or Never.
- Show Horizon Line
- When on, the horizon is displayed as a horizontal line in camera viewports (assuming the camera frame includes the horizon). Default=off.
Horizon line in a Physical Camera viewport