The Physical Camera integrates framing the scene with exposure control and other effects.
Physical Camera is the best camera type to use for photorealistic, physically-based rendering.
A physical camera icon in left and perspective viewports
The level of support for Physical Camera features depends on the renderer you are using.
- Default Scanline Renderer
- Supports Physical Camera settings except for the following:
- Distortion
- Depth of field
- Motion blur
Perspective control is supported but some settings might not respond to certain scenes.
- Quicksilver Hardware Renderer
- Supports Physical Camera settings except for the following:
Perspective control is supported but some settings might not respond to certain scenes.
- Third-Party Renderers
- The V-Ray ®
renderer from Chaos Group supports all Physical Camera settings.
Other third-party renderers have the same limitations as the default scanline renderer, unless they have been explicitly coded to support Physical Cameras.
- Viewport support
-
- Distortion: Not represented correctly in viewports, but cubic distortion generates a viewport grid that hints at the final result.
- Depth of Field: Viewports don't show the bokeh shape.
- Motion Blur: Viewports don't show motion blur.
- Perspective Correction: Viewports show only an approximation of perspective correction: The rendered result might differ.