Additional Capabilities and Restrictions (Quicksilver Renderer)

How Quicksilver handles some other 3ds Max features.

Feature Capabilities and Restrictions
Render Elements Supports these Alpha and Z Depth elements:
  • Alpha
  • Material ID
  • Object ID
  • Z Depth
Render to Texture Not supported
Object Properties settings The Quicksilver renderer ignores these, but the Renderable and Visibility properties are passed to the renderer by 3ds Max, so these settings work as expected.