Quicksilver Hardware Renderer

The Quicksilver hardware renderer uses graphics hardware to generate renderings.

One advantage of the Quicksilver hardware renderer is its speed. The default settings provide rapid rendering.

Quicksilver rendering. Time: 4 seconds

The Quicksilver hardware renderer accelerates rendering by using both the CPU (Central Processing Unit) and the Graphics Processing Unit (GPU). It is somewhat like having a game-engine renderer within 3ds Max. The main role of the CPU is to translate scene data for rendering; this includes compiling shaders for the specific graphic card in use. Because of this, the first frame you render can take a while, as shaders are compiled. This needs to happen only once per shader: The more often you use the Quicksilver renderer, the faster it will become.

You can render multiple transparent surfaces.

Car rendered with a transparent body to show interior parts. Shadows show transparency as well.

You can render to the non-photorealistic styles also provided by Nitrous viewports.