Hardware Considerations (Quicksilver Renderer)

To use the Quicksilver hardware renderer, your graphics hardware must support Shader Model 3.0 (SM3.0) or a later version.

Hardware Considerations

If you aren’t sure what graphics hardware you have, in 3ds Max choose Help Diagnose Video Hardware. This displays a dialog with details about your graphics configuration, including GPU Shader Model Support, which shows the Shader Model version number.