About Using Backburner for Batch Rendering

Using Backburner for batch rendering is a simple matter of starting 3ds Max, running the Backburner Manager and Server programs, specifying the scenes you want rendered, and then proceeding with the rendering. In this case, Backburner coordinates a series of rendering tasks that are network rendered on a single computer.

The process is very similar to rendering over a network. With network rendering, the scenes you submit to the rendering queue are called 'jobs'. The following steps show how to submit multiple jobs to the rendering queue.

Your system has to be properly configured in the TCP/IP protocol (see “TCP/IP Settings” in the Autodesk Backburner Installation Guide at www.autodesk.com/backburner-documentation) to perform Backburner batch rendering. If you do not have a network card or if you are not connected to the internet, then you may need to configure TCP/IP with the Microsoft Loop Back Adapter.

Note: Batch rendering by means of Backburner differs from batch rendering with the Batch Render tool. However, you can use the Batch Render tool to create a queue of rendering tasks and then pass the tasks to Backburner to coordinate the rendering process.

Once you’ve submitted the jobs you want rendered, you can exit 3ds Max (do not shut down the Backburner Manager or Server), or you can begin working on a new scene, or editing an old scene. Keep in mind, however, that your processor is spending most of its time working on rendering, so your computer will slower than usual.

Network Files

When Backburner Manager begins a job, a series of files are created in the \network\jobs folder of your Backburner folder. Among other things, this means that you can shut down your computer completely (either on purpose or by accidental power failure), and when you next start Backburner Manager and Server, they’ll pick up where they left off and continue with your rendering queue.

Note: The exception to the above rule is when rendering multiframe file formats, such as AVI and MOV. Due to limitations in these file formats, if you stop in the middle of rendering one of these files, when you begin rendering again, the entire file will have to be rendered from the beginning.