To Specify Offsets for the Mullions of a Door and Window Assembly

Use this procedure to define mullions that are offset from the start or end of the door/window assembly to lengthen or shorten the edge or offset in the X or Y direction to shift the edge. For example, you might want to represent butt glazing by offsetting the mullions to be behind glass panel infills.

Offset Description
X For vertical mullions, a positive X offset moves the mullions toward the end of the door/window assembly, while a negative X offset moves the mullions toward the start of the door/window assembly. For horizontal mullions, a positive X offset moves the mullions toward the top of the door/window assembly, while a negative X offset moves the mullions toward the bottom of the door/window assembly.
Y In Plan view, a positive Y offset moves the mullions above the baseline, while a negative Y offset moves the mullions below the baseline.
Start Negative Start offset lengthens the mullions beyond the start point, while a positive Start offset shortens the mullions.
End Negative End offset lengthens the mullions beyond the end point, while a positive End offset shortens the mullions.
Tip: To quickly identify the start and end of a door/window assembly, select the door/window assembly. The Reverse Direction grip is displayed near the center of the door/window assembly and points toward the end of the door/window assembly.
  1. Click Manage tabStyle & Display panelStyle Manager.
  2. Expand Architectural Objects Door/Window Assembly Styles.
    Note: Alternatively, select a door/window assembly in the drawing, and click Door/Window Assembly tab General panel Edit Style drop-down Door/Window Assembly Styles.
  3. Select a door/window assembly style.
  4. Click the Design Rules tab.
  5. In the left pane, select Mullions under Element Definitions.
  6. Select a mullion definition or click to create a new one.
  7. Specify an offset distance for the X, Y, Start, or End.
  8. Click OK.