Input and output data from files

As an alternative to inputting and outputting geometries to the host scene, you can input and output files. This is useful, for example, for caching or rendering on a farm. In addition to Bifrost's object format, there are read_* and write_* nodes for several standard formats.

The format to use depends on the type of geometry:

Tip:

You can also try the file_cache node. This is an experimental node that can read and write .bob, .abc, or .vdb based on the extension.

Note that: